I don't remember how I came across Grognardia, James Malizsewski's blog about old school gaming. I don't even remember if I learned about the blog's existence before I began playing AD&D 1st edition two years ago or if I was surfing the web looking for old school gaming advice after I started playing AD&D 1st edition. What I can say with certainty is that Grognardia was a source of inspiration and entertainment for a good many months, mostly between 2010 and the end of the blog in 2012. I was reading it even before I knew what OSR (Old School Renaissance) was. I wasn't part of that movement. My reading of the blog was more of an attempt to learn about that nebulous period (for me) that encompasses the origins of the hobby, from circa 1974, to the mid-1980s.
I came relatively late to the hobby around 1989 with Frank Mentzer's Dungeons & Dragons red box and skipped right to Middle Earth roleplaying game (MERP), then Call of Cthulhu. I never played Advanced Dungeons & Dragons regularly, except for the occasional one-shot scenario during the second edition years. Fantasy-wise I was mostly a MERP and Warhammer Roleplaying game fan, although most of my hobby time was devoted to Call of Cthulhu. My serious involvement with old school gaming, to the extent that involvement implies not only playing the game, but also reading about the early days and its key figures, began in 2010.
In the end, it matters little how I discovered Grognardia. What matters is that the blog was my go-to blog for a few months. It was inspirational reading and many a night I spent pouring through hundreds of articles. I learned more about funhouse dungeons, what particular historical context a certain module was published in, who some of the most influencial figures of the early days of the hobby were, and many other facts. I learned to what extent the Dragonlance modules influenced TSR to go from a dungeon-oriented model to a story-oriented module, I learned some entertaining facts about those who tackled the legendary Tomb of Horrors and something about the history of the long lost Greyhawk campaign.
Its influence on the whole OSR movement, of which James Maliszewski was a fierce proponent, is undeniable. Now that the blog seems to be dead, I join others like Once More Unto the Breach in remembering. Would you care to share some of own your memories about Grognardia?
Its influence on the whole OSR movement, of which James Maliszewski was a fierce proponent, is undeniable. Now that the blog seems to be dead, I join others like Once More Unto the Breach in remembering. Would you care to share some of own your memories about Grognardia?
5 comments:
Yes, Grognardia was/is always a good read. I especially enjoyed the discussions of old and forgotten games and settings.
Yeah, James M had a great run. I think he was a great pundit on rpgs, too bad trying to make games plus his personal issues broke him. We are poorer every time we lose someone like James, Chogwiz, or Torch, Pole & Rope, whether they just peter out or feel driven out...
I never followed or really knew about the drama that apparently grew up around him. All I know is that he had a wonderful blog, full of advice and ideas and passion, that inspired me to take up the older editions. His was a voice that inspired me, and I still hold out hope that one day he will return.
I particularly enjoyed his posts about the old modules such as Descent into the Depths of the Earth, Tomb of Horrors or Dwellers of the Forbidden City to name a few. I thought some were very well done. Even his more opinionated posts were entertaining even if I didn't see eye to eye with him. Any of you has any particular post he/she enjoyed? If I had to choose from the hundreds, perhaps his account on how, in his opinion, the Dragonlance modules shifted TSR business model into publishing more story-oriented modules instead of the dungeon-crawls of the early days.
All I ever saw on there were the reviews of old magazines he didn't seem to have actually read. There's more? I'll have to check the archives.
Post a Comment